Quote:
Originally Posted by Frieza_Prexus
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Any solution must ostensibly fit within the "classic" guidelines the server has established. Such solutions must either be perfectly classic or meant to address a non-classic problem so as to enable a "more classic" environment. Forced rotations and such have been categorically rejected by the developers as a potential solution. Increasing the variance won't help much, if at all. Socking will always exist to some extent or another, and the best you can hope to do is mitigate it to varying extents. For example, mobs no longer have a set "window closing" and this has drastically cut down on active socking, but it has not eliminated it.
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One thing from a developmental point of view that I do not believe many people realize is that EQ is an old game, developmentally.
Keep in mind that the answer to player abuse and domination of contested content was the superficial addition of "instancing". EQ did not choose not to use instancing, instancing wasn't even invented yet.
I don't know of a single game these days that doesn't use instancing for the majority of its content, or at least the majority of its worth-while content (being anything that's considered of worth to the general populace).
Utilizing the systems that were developed originally with EQ, rules had to be constructed to ensure they weren't abused. It's the difference between not allowing individuals to carry firearms at all, or just instilling rules and regulations on how they can be used legally.
Granted no rule is ever perfect.
But this is in many ways a focal point to the discussion. You can't really have a classic experience without a very large and dedicated GM/Guide program (which we do not have). P1999's staff just isn't big enough to police the system for everything, even with rules in place, so some things would need to be policed digitally via the code (which is very feasible mind you), and was one of my suggestions.
I still have not read a reasonable argument for the disuse of a rotation. Every argument I've read has been either an argument wrought of fear of not getting more loot, or an argument that might even have a firm basis, but of which even I seem capable of thinking up half a dozen things that could be done to quell the arguments that line that basis.
Whatever must be done, I for one am all for it so long as it gets rid of socking. I can log in at 4am. I can play 14 hour days. I can play 7 days a week.
I just hate the current way raiding is done. It's not fun. Gone are the days when we went to Hate and worked as a unit for a few hours killing mobs, talking, laughing, and having fun. Now are the days when we log in for 5 minutes because Trak spawned, kill him instantly before he even gets off his second aoe, then port to the next target in window just to repeat the process.
I just feel that it would be a lot more fun if we had another reason or reasons to be doing this. I just wish when Trak popped, we started at the zone in, got all our players to Trak safely, got buffed up, killed him, and tried to do it as effectively as possible and at a nice pace.
If there was some kind of system in place to even reward players for efficiency in that regard, I'd be all for it.
I'd also really like to give the lesser guilds a shot at more content, and I say that as someone who will tell you, is not in a lesser guild.
But I don't care.
I don't walk around on my toons in brag-mode because my pixels make me a better man. IF I were a better man, it's because I want others to succeed as well, NOT because I myself, have succeeded where others have failed.
You can take your cocky forms of competitive arrogance, and you can shove them entirely, straight, up, your, ass.
When I say "you", keep in mind I'm not talking to any poster here, but rather I speak to whoever is defending the current system because they feel they're better than everybody else.
I just wanna have more fun. I could care less if I almost never get anything out of it for my characters. For the sake of sharing though, it almost makes me want instancing, and I can't STAND instancing because I feel that it's a cop out choice forced upon developers when they can't control player selfishness.
That's really all it is.
The more I think about it in fact, the more I feel that's all this anti-sharing thing really is about. It's about children who's parents have to force them not to be selfish. We shouldn't have to be told to share, we should just f*cking do it. There should be no question, no arguments, no debate.
I don't even care if you worked 50 years of your life to earn a 100 million dollars. You are morally obligated to share that wealth. If you disagree with me, then all we have here is a failure in empathy wrought by apathy, and birthed by greed.