SZ was a very territorial server because the teams were hard coded, and a level 60 could attack a level 10. It was awesome, and areas really were controlled by a specific team - if you ventured outside your team's "lands" it was certainly dangerous and that's what made it a lot of fun (my brother and I were on the Good team, and trying to get Jboots in Sro, or camp the crocs in guk, was both awesome and frustrating).
I doubt we'd have such a hard core mode here on emu. What teams control what area will depend on what the teams actually are / how they do them. But it they were to do sullon style the evils would control all the things near them.. guk, cazic thule, sol a/b, najena. Goods get permafrost and mistmoore... neuts get splitpaw, runyeye, kedge.. So evils will have the advantage there just because of geography.
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Originally Posted by heartbrand
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