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Old 09-10-2013, 06:45 PM
Estu Estu is offline
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Join Date: Jul 2010
Location: Massachusetts
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Quote:
Originally Posted by Zeonick [You must be logged in to view images. Log in or Register.]
First, do buffs affect my pet?
Yes.

Quote:
Originally Posted by Zeonick [You must be logged in to view images. Log in or Register.]
Secondly, can I summon two different leveled pets?
Yes. Oftentimes it will be the case that some pets you summon will be green, while others will be light blue. This is an easy way to tell a low pet from a higher one, though the best way to tell is damage done because it gives you more information.

Quote:
Originally Posted by Zeonick [You must be logged in to view images. Log in or Register.]
Can I give my pets weapons to increase their damage?
You used to be able to on this server, but it's been patched out to be more classic. So, no.

Quote:
Originally Posted by Zeonick [You must be logged in to view images. Log in or Register.]
And lastly, What mechanics should I be using to most effectively solo with my pet? My guess is that root/rot is still the most effective and then I just send my pet in and out to add extra damage. But does melee damage break root? I can't remember if it does or not.
Yeah, root-dot plus sending in the pet occasionally to do a little damage or to keep aggro on a monster in a multiple pull while you get roots down is pretty much the best option. You can also tank monsters with slow, using your melee DPS and the pet's melee DPS, and you can kite monsters, having your pet chase it and damage it, but neither method is as efficient (unless you're level 60 and have torpor, in which case, tanking can be good). I don't believe melee damage breaks root, and if it does, it's not very often.

Quote:
Originally Posted by Zeonick [You must be logged in to view images. Log in or Register.]
As a little side question, should I be using enstill opposed to root now? It does last a lot longer, but costs twice as much mana and seems to break just as often.
You need to use your judgment for this. Some situations call for one root, some situations call for another. In my experience, if I'm just soloing for EXP and root-dotting, the longest duration root is better, because early breaks don't happen often on most monsters I fight, and every root break means I take a lot of damage (I solo in City of Mist, so there's not a lot of room to back away from the monster). If you're grouping and you just need to root a monster that's running away, then the lower mana cost is better, since you don't care about a long duration. If you're grouping and you're CCing monsters with root, then the longer duration is better because fewer breaks means less of a headache for everyone. Et cetera.
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