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Old 09-10-2013, 03:28 PM
Lojik Lojik is offline
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Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
Well, in a perfect world, you'd be 100% right.

1615 damage for a sunstrike every ~9.5 seconds is 170+ DPS. That's a ton, right? Close to double what a rogue will do sustained in a level 60 group grinding level 50+ mobs. Except that landing a sunstrike is going to be a ton of aggro and it can be resisted, especially if you're fighting something that is so buff that you're freaking out about needing to burn it down asap. At lower levels the problems are the same: wizards can do burst damage theoretically but they probably will just be getting aggro and having to stun/kite/channel/manage aggro, all of which will decrease damage by a lot.

I'd be surprised to witness a 60 wizard do over 100 DPS "burst" (meaning DPS over the course of a single NPC's life) in a group situation without it being more trouble than it's worth (sure you did 140 DPS on Emperor Chottal, but doing so got you dotted twice and beat to hell which OOMed the cleric and annoyed all the rest of the group cause the mob was summoning and changing facing so the rogues weren't able to backstab, etc). Meanwhile the rogue/monk/charmers are doing 70-100 DPS sustained, perhaps 150 burst if you're looking at a charmer who is also casting for damage or a monk/rogue with disc.

I would love to be proven wrong though!
Well they can manage hate a little bit with root/snare/stuns and also concussion, plus if you time the bursts towards the end of the mobs life they can't retaliate. Also using lure of ice can help prevent generating unnecessary aggro, and I don't think that will be resisted by any mob that a standard group is going to take down. Wizards are nice to have against enraging mobs, maybe rampaging but i forget what that effect does. Also, I assume you are excluding aoe groups when talking about burst dps.