Quote:
Originally Posted by Tiddlywinks
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Your poker analogy doesn't work. The rules then, were not the same as the rules now. Rules are fluid and change over time. For a better analogy, the guy who's been at the table the longest had been given a +2500 chip bonus when he sat down at the table. By the time you sat down that chip bonus no longer applied, so you have to build yours from scratch, the hard way. That's not "fair" to you.
To your second point, I agree it might be IB who won out and they might be the ones training people out of VP. At some point in the future it may very well FE who are the ones doing it. It's not wrong simply because it's TMO who's doing it and they have an advantage because they've been doing it for so long, it's wrong because TRAINING A ZONE, NERFING IVAYNDERS HOOPS, HAVING 4 DAY VARIANCES ARE NOT CLASSIC EVERQUEST.
If it's not a real attempt to create a classic EverQuest server than fine. Let's just admit it up-front at least and not try to hide behind all of the bullshit rules and changes we've created in an attempt to "create a classic atmosphere". It's a farce.
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As I've said, the training rules in VP have nothing to do with what was classic in VP. The GMs have already stated that was the case. So, they have been up front about that. They haven't been hiding behind anything. They've already stated that rules were put in place for reasons that have nothing to do with classic. They've also said they won't comment on it anymore because they've already stated this multiple times.
Now, as far as the rules, I think this is where there is the gap in our understanding. I've been assuming the rules were the same then as they are now. As I've already stated, I wasn't playing during that time. So, please clarify what were the different rules back then that would be equivalent to the +$2500 for sitting at the table as your analogy stated? If I missed it in your previous posts, I apologize.