Quote:
Originally Posted by Treats
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I'm unsure of how the code works now but certain NPC's will need higher percentages for proc rates (So VS/Lhranc would proc on almost every successful attack).
Would this be determined by raising the NPC's dexterity?
Or is procs per minute capped at 2.0 for NPC's greater than 255 dex?
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I can scale an npc's proc chance % from 0-100.
It [deadly lifetap] is currently at 36% on each swing for VS.