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Old 09-10-2013, 11:29 AM
Tiddlywinks Tiddlywinks is offline
Kobold


Join Date: Jun 2013
Posts: 140
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Quote:
Originally Posted by W8Gamer [You must be logged in to view images. Log in or Register.]
Right. Except the argument isn't always "that's not classic". The main argument is that the current rules in place cater to TMO. It's already been stated multiple times that the rule on training is not based on classic EQ. The rule was put in place for a reason that has NOTHING to do with classic EQ. So, I don't understand why people keep bringing up the classic argument for training in VP.

As far as variance goes, from what I understand variance was put in to place to try and prevent poop-socking. You take away variance and then what happens? Lots and lots of poop-socking which just brings about the next series of threads complaining that the current raid scene is terrible and needs to be fixed.

I don't know that you are understanding my argument. My argument is that there is nothing "unfair" about the current rules because the current rules apply to everyone. Everyone on the server can train in VP, not just TMO. Everyone on the server can park toons at raid targets, not just TMO. Everyone on the server can do everything TMO does. The problem is no one wants to. And so long as that stands true, TMO, or whoever the top guild at the time is going to have the upper hand. It's all about how far and how much you're willing to dedicate to the raid scene. You can change the rules tomorrow and for a few weeks, TMO might lose targets here and there. However, if they stay as dedicated and determined as they have been, they will eventually work out a method to maintain their control and we're right back at square one.

The first problem that needs to be addressed is this: Is the competition to TMO (or whoever the top guild is at the time) willing to go the lengths the top guild will go to get that kill? If the answer is no, then no rule will solve the problem. That's why live eventually went to isntances as that's the ONLY thing that's going to give everyone a chance at all the raid targets.
I understand your point, but I think we're really talking about 2 seperate things.

However, in regards to the fact that you feel they don't have an advantage over an up and coming guild I'm really confused. TMO got it's foot in VP early, only IB had the same advantage that they were given, and IB quit playing on the server, so guilds such as FE have almost no way of accessing the zone given the current rules.

It's much harder to pull of a successful assault than it is to mount a defense, and all TMO needs to do, given the rules of the server, is hold on and defend VP to maintain their advantage.

Personally I think the rules at the time had a direct affect on giving TMO this advantage, because they were literally GIVEN a rotation for their first cracks at VP. Nobody in FE or any other guild wanting to attempt to challenge TMO for mobs in the zone can say they were offered the same. The fact FE ever killed anything in there is insanely impressive.

Of course TMO has to play by the same rules as everyone else, I don't think that's the issue being discussed. The issue is that given the current non-classic rules, actual competition has been all but stifled, and almost nobody else wanting to raid or see the zone is having any fun.

Now we can argue all day about whether THAT is classic or not (it was imo) but the point is here it's only due to non-classic rules, whereas on live it actually came down to player/guild skill and knowledge. Barriers that simply don't exist for the majority of players on this server.