Quote:
Originally Posted by Frieza_Prexus
[You must be logged in to view images. Log in or Register.]
Perhaps, but for the present purposes it suffices to say that playing within the confines of the server's rules should not manufacture true culpability of a real sort - ethical or moral. Unless you're suggesting that one of those two cases exists here (which is entirely possible), my point still stands that the main issue, by far, is the server's rules and how they are structured. Player conduct is a distant secondary concern.
Any solution must ostensibly fit within the "classic" guidelines the server has established. Such solutions must either be perfectly classic or meant to address a non-classic problem so as to enable a "more classic" environment. Forced rotations and such have been categorically rejected by the developers as a potential solution. Increasing the variance won't help much, if at all. Socking will always exist to some extent or another, and the best you can hope to do is mitigate it to varying extents. For example, mobs no longer have a set "window closing" and this has drastically cut down on active socking, but it has not eliminated it.
If you're interested in exploring options, the most favored idea that has gained traction is (semi) random repops every other week or so. For the reasons I explained above, it evens the playing field without eliminating the advantages of hard work and preparation. The second most favored solution is to apply the normal CSR rules to VP or enable PVP in the zone (with the former option being the most heavily favored by far).
Most other solutions have been explored ad nauseum and very little original development has taken place in this area lately. If you're hoping to to impact the raid scene in a positive manner, the above solutions are the most pragmatic and popular options to support.
|
Therein lies the rub. Rather than having a server that functions like one would during classic EverQuest, GMs are instead creating and playing by a non-classic rulebook in, presumably, what they feel is the best attempt at giving the server a classic "feel" while not actually being classic.
Things like 4 day variances, the changes to Ivayndrs Hoops, our own take on a PnP policy, all of these things culminate in doing the exact opposite of what they were meant to do. They make the server LESS classic, not more.
That "feeling" is never going to be fully recaptured, so can we please stop making things non-classic in an attempt to artificially create it by purposefully implementing non-classic "fixes"?
I honestly would have thought that Nilbog would have hard-veto'd any attempt to do something like change Ivandyrs Hoop or adding variances since there is proof neither existed in their current state during live. It's very sad that he didn't.