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Old 09-10-2013, 05:41 AM
Frieza_Prexus Frieza_Prexus is offline
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Quote:
Originally Posted by Morgander [You must be logged in to view images. Log in or Register.]
I must, for the sake of the idea, protest your second statement.

Playing within the rules is not 'never' unjustifiable. Not all rules are justifiable. Some rules are created with two potential intents that could lead to unjustifiability: One: rules created in ignorance or incompetence. Two: rules created for nefarious or selfish purpose.
Perhaps, but for the present purposes it suffices to say that playing within the confines of the server's rules should not manufacture true culpability of a real sort - ethical or moral. Unless you're suggesting that one of those two cases exists here (which is entirely possible), my point still stands that the main issue, by far, is the server's rules and how they are structured. Player conduct is a distant secondary concern.

Quote:
Originally Posted by Morgander
I'm looking to spark discussion to make change. There are a myriad of ways to go about making raiding here more fun. I very much like the examples I gave in a prior post regarding sharing content and having races to beat times for double loot potential.
Any solution must ostensibly fit within the "classic" guidelines the server has established. Such solutions must either be perfectly classic or meant to address a non-classic problem so as to enable a "more classic" environment. Forced rotations and such have been categorically rejected by the developers as a potential solution. Increasing the variance won't help much, if at all. Socking will always exist to some extent or another, and the best you can hope to do is mitigate it to varying extents. For example, mobs no longer have a set "window closing" and this has drastically cut down on active socking, but it has not eliminated it.

If you're interested in exploring options, the most favored idea that has gained traction is (semi) random repops every other week or so. For the reasons I explained above, it evens the playing field without eliminating the advantages of hard work and preparation. The second most favored solution is to apply the normal CSR rules to VP or enable PVP in the zone (with the former option being the most heavily favored by far).

Most other solutions have been explored ad nauseum and very little original development has taken place in this area lately. If you're hoping to to impact the raid scene in a positive manner, the above solutions are the most pragmatic and popular options to support.
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