View Single Post
  #205  
Old 09-10-2013, 01:22 AM
Morgander Morgander is offline
Kobold


Join Date: Dec 2010
Posts: 195
Default

Quote:
Originally Posted by Autotune [You must be logged in to view images. Log in or Register.]
The problem with this, is that now you have legit guilds who have to wait months for their turn to come up on the rotation.

TMO would take a months worth, or more, then have to wait months for their slot/s to roll back around, same for every other guild.

Now TMO goes from raiding every week to raiding a few months a year.
Well we have:

Raid Mob Respawn Average
-------- ------- -------
Lord Nagafen 5-9 days 7 days
Lady Vox 5-9 days 7 days
Cazic Thule 5-9 days 7 days
Dracoliche 2 days 12 hours - 3 days 12 hours 3 days
Innoruuk 5-9 days 7 days
Maestro of Rancor 2-4 days 3 days
Talendor 5-9 days 7 days
Gorenaire 5-9 days 7 days
Severilous 5-9 days 7 days
Faydedar 6-8 days 7 days
Venril Sathir 5-9 days 7 days
Trakenon 2 days 6 hours - 3 days 18 hours 3 days
|Overking Bathezid | 2 hours
|Prince Selrach Di'zok| 2 hours
|Queen Velazul Di-zok | 2 hours
Druushk
Hoshkar
Nexona
Phara Dar
Silverwing
Xygoz
Plane of Sky repops
Plane of Fear repops
Plane of Hate repops

This gives us Lord Nagefen, Lady Vox, Cazic Thule, Innoruuk, Talendor,
Gorenaire, Severilous, Faydedar, and Venril Sathir spawning once per week
(that's 9 raid mobs), and Dracoliche, Maestro of Rancor, and Trakenon
spawning 2 times per week ((rounded down) that's 3 raid mobs).

That's 15 raid targets per week, excluding the chardok royals, the planer respawns, and all of the Veeshan's Peak dragons.

Even if there were 6 raid guilds that could kill all of these mobs without wiping, that would leave over 2 raid targets per week per guild, and that isn't how it would happen, because we still have the planer raid repops, the Chardok royals, epic fights not consisting of the aforementioned mobs, and the Veeshan Peak dragons.

Just assuming that the Veeshan's Peak dragons spawn once per week, that would leave us with 21 raid targets available per week. Even with 10 guilds who could kill all of these mobs, thus even be on a "rotation", you've still got 2 targets per guild, per week, and we're STILL even not considering the epic targets, Chardok royals, or planer respawns.

Now you see, from my perspective, all this is telling me is that many (maybe not all, but many) of the bias, self-titled "best" hardcore raiders who are against any idea of things like rotations, have a simple agenda: They want more than 2 raid targets a week. 'Or', they want all or most of them.

Now EVEN if we took some of my ideas into play. Say had a rotation but had certain raid targets timed and calculated by an automated system so the GM's didn't have to scrutinize it in detail else you lose your spot on the rotation for that mob for your next rotation, I bet you anything you would still only see about 2-3 guilds who would even make it on the rotation for most of these mobs, and I bet you that not even TMO would stay on the rotation for every single mob, every single time.

Go back to my prior idea post and give the fastest, most proficient guilds incentives (such as 2x the loot on a given raid mob for beating a super hard time), and you have a lot of incentive (I feel anyway) to actually desire a system that shares instead of monopolizes.

The difference here is mostly that the biggest and best raid guilds would still come out with the most reward, but those guilds who currently have about zero chance at even an opportunity with a given raid target, would now at least be able to compete a little bit.

Plus, I personally feel that raiding this way would just be less stressful from a time constraint point of view (from the lack of poop-socking), and would be more fun from a competitive point of view (because the competition is doing it as quickly as possible without even a single wipe).


And just for fun:
This page claims VP spawn timers set the named between 24 hours at one point, to 80 hours 53 minutes in an updated version of the zone.

http://www.tessmage.com/AllaClone/zo...de=spawngroups