Honestly, the whole idea of giving loot based on what classes and how many people kill something (or complete a quest) is really not a whole lot different than finding coins on animals (I didn't know snakes carry money!) or not finding a snake fang on EVERY snake or looting more than the creature could reasonably carry. Is it realistic for creatures to respawn or for chests to spawn or for items to become no drop or??
MMORPGs don't have to be realistic and that's part of the reason they're fun for players.
I myself prefer simulation-style MMORPGs because they do these kinds of tricks less and are more about the physics than the fun, but they're not popular and are hard to find and it gets me into arguments with others - it's a pain sometimes. Generally, I find what I'm looking for. Maybe I'm this way because I have less imagination than others and can't immerse in something that doesn't feel 'right' to me.
I think ESO seems like it could be fun if you look past these kinds of things. I wonder how it will handle multi-classing, if at all? Respeccing without restarting seems to be popular in MMORPGs now. For example, in EQN they want to have you collect class abilities and there 100+ and you can combine them in any fashion. This means it's multi-classed and you can essentially respec at any time if you have the ability.
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