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Old 09-09-2013, 06:33 PM
Morgander Morgander is offline
Kobold


Join Date: Dec 2010
Posts: 195
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Quote:
Originally Posted by Autotune [You must be logged in to view images. Log in or Register.]
Why only have TMO stay as TMO, they have enough characters and alts to make several guilds and fill up rotation slots.

FE could probably do two guilds.

BDA, probably 3.

Rotations without some form of elitism will not ever work here. Staff will not enforce a server rotation and there are enough players who don't want it that they can easily stop one from ever taking off.
I'm not defending the idea, nor am I against it, but I have to point this out:

Say this came to fruition. You have a forced rotation. You have TMO splitting up into 4 guilds, FE into 2, BDA into 3...

Ok, so now TMO is getting 4 parts of a pie of 9 pieces. FE getting 2 of 9, and BDA 3 of 9.

All hypothetically of course, much assuming naturally.

But what's the big problem with that?

You have no superficial FTE rules being enforced. No GM intervention wondering who got the kill. No poop-socking required. Players can just log in and play the game for as long as they want on whichever characters they want, and just go to any given raid target when its their turn when it spawns.

Tell me the negatives, besides potentially getting less loot for a single guild.

Hell, some guilds might get MORE loot. TMO might even get more loot on a forced rotation system. I also added some ideas to the possibility of a rotation with some interesting rulesets. Even additional timer based rewards for guilds who are especially efficient. Please read that post.

Honestly, I see only positives with this. The only downside I really see (not saying there aren't some I do not see off of the top of my head right now) is that those who want to feel superior to everyone else because they "WON", can't feel that way anymore.

Boo hoo?