Quote:
Originally Posted by Bantam 1
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I don't agree with you a lot, but I think that a lot of people complain and moan.... but don't offer any real solutions.
I think the reason TMO wants to keep things status quo is because of how volitile raiding guilds are... ie soon as 1 starts to lose ground it collapses... also as I've read they had to fight pretty damn hard to get to be number 1.
If we force a server rotation... why join TMO? FE? IB?
Maybe something like a server rotation with a time limit.
ie if something is spawned more than X hours it becomes FFA.
Any solution would require some give and take... in this case - top end guilds would have to stop bat phoning to kill things asap and more casual guilds would have to mobilize quickly.
I think the top end guilds would benefit in terms of becoming more relaxed and encouraging more raiders to join the server.
As for me personally - I'd want to actually have a shot at raid mobs, but I got real life responsibilities also.... so this concept of "casuals not trying hard enough" is getting silly... it's a private server for a 14 yr old game... lets grow up a bit.
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I think the closest thing you'll get to a rotation on here, is TMO not mobilizing for targets. In the past, TMO has given up raid targets for the server to go after. However, the only way I would think they would do this is if the "second raiding guild" didn't go after those targets. Would obvious exclude VP raid targets and probably trakanon.
Only thing is, the last few times they did this, the server complained that it wasn't enough and that it was some sinister plot (seriously).