View Single Post
  #33  
Old 09-09-2013, 12:48 PM
Vexenu Vexenu is offline
Planar Protector


Join Date: Feb 2012
Posts: 1,243
Default

Quote:
Originally Posted by Aenor [You must be logged in to view images. Log in or Register.]
I agree that would be offputting. So here's a compromise. Each faction gets 4 starting cities that are exclusive to that team, and Halas and Freeport are contested cities where players from multiple factions can start.

Evil faction starting cities

1. Grobb
2. Oggok
3. Neriak
4. Paineel

Good faction starting cities

1. Rivervale
2. Qeynos
3. Felwithe
4. Kelethin

Neutral faction starting cities

1. Surefall Glade
2. Kaladim
3. Erudin
4. Ak'Anon

Contested starting cities:

1. Freeport
2. Halas

Via this compromise, evil faction can open with bards and monks from Freeport. The evil faction would still be restricted from playing paladins, druids and rangers and the good team would be restricted from playing shadow knights and necromancers. As you point out, this is a mere inconvenience. I think four exclusive starting cities and only two of the 14 starting cities allowing multiple factions at server launch is a good compromise.
Yeah this would work better. Could probably tinker around with the cities of Neutral/Good a bit to try to make each faction's zone control more geographically contiguous and homogenous (and should Surefall even count as a starting city in classic?). Ideally you'd have each team naturally controlling a decent amount of zones clustered together to form leveling strongholds. Really tough to do though with EQ's race/class requirements and geography.