Quote:
Originally Posted by Aenor
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I agree that would be offputting. So here's a compromise. Each faction gets 4 starting cities that are exclusive to that team, and Halas and Freeport are contested cities where players from multiple factions can start.
Evil faction starting cities
1. Grobb
2. Oggok
3. Neriak
4. Paineel
Good faction starting cities
1. Rivervale
2. Qeynos
3. Felwithe
4. Kelethin
Neutral faction starting cities
1. Surefall Glade
2. Kaladim
3. Erudin
4. Ak'Anon
Contested starting cities:
1. Freeport
2. Halas
Via this compromise, evil faction can open with bards and monks from Freeport. The evil faction would still be restricted from playing paladins, druids and rangers and the good team would be restricted from playing shadow knights and necromancers. As you point out, this is a mere inconvenience. I think four exclusive starting cities and only two of the 14 starting cities allowing multiple factions at server launch is a good compromise.
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Yeah this would work better. Could probably tinker around with the cities of Neutral/Good a bit to try to make each faction's zone control more geographically contiguous and homogenous (and should Surefall even count as a starting city in classic?). Ideally you'd have each team naturally controlling a decent amount of zones clustered together to form leveling strongholds. Really tough to do though with EQ's race/class requirements and geography.