I agree that would be offputting. So here's a compromise. Each faction gets 4 starting cities that are exclusive to that team, and Halas and Freeport are contested cities where players from multiple factions can start.
Evil faction starting cities
1. Grobb
2. Oggok
3. Neriak
4. Paineel
Good faction starting cities
1. Rivervale
2. Qeynos
3. Felwithe
4. Kelethin
Neutral faction starting cities
1. Surefall Glade
2. Kaladim
3. Erudin
4. Ak'Anon
Contested starting cities:
1. Freeport
2. Halas
Via this compromise, evil faction can open with bards and monks from Freeport. The evil faction would still be restricted from playing paladins, druids and rangers and the good team would be restricted from playing shadow knights and necromancers. As you point out, this is a mere inconvenience. I think four exclusive starting cities and only two of the 14 starting cities allowing multiple factions at server launch is a good compromise.
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