It's a nice attempt at trying to find a solution. The random item distribution would need to have a different way of getting active. If each mob regardless of level had a chance to pop it then entire zones would get aoe'd 24/7. Even if it's a 1% increase raiders will do so at the expense of the general populace. If you aren't having it drop randomly then we're really talking about item rotation since GM's would what send these tokens to various raiding guilds? At which point a lot would oppose it since it's like creating a ghetto instance system.
For the whiners that harp about how this isn't classic. VARIANCE IS NOT CLASSIC. Get that through your head. The current system is only in place because apparently the devs decided it is the best of a lot of shitty ideas. I find it hilarious some of you try to find a moral high ground on the current raid scene. When Variance gets removed eventually for w/e other bright ideas, then perhaps you'll have a legitimate reason to tell people to suck it up and grind for your pixels.
PS: I still don't understand why we can't give no variance a test drive for a month with the current FTE mechanics implemented. What would it really hurt? TMO will still get most of the loots simply by being able to log on more bodies than any other guilds. At least this way they'll have to prioritize their targets and send their core members to the ones they can't afford to wipe. While giving the rest of the server a shot or two at a boss that's been outdated since 99.
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