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  #27  
Old 09-08-2013, 12:09 PM
Vexenu Vexenu is offline
Planar Protector


Join Date: Feb 2012
Posts: 1,243
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It's a good try but I don't think this ruleset would turn out well. The glaring class imbalances between the teams create too many problems. SZ rules worked because the classes restricted to each side were not core classes for raiding or leveling (SK, Nec for Evil; Pally, Ranger, Druid for Good/Neut). Not having access to any of those classes was an annoyance, at best, and didn't hamstring any team in PvE.

When you start restricting Monks, Shaman and Bards though, you really upset the balance of the game. For example, the simple fact that Evils don't get bards, while seemingly minor, would probably be enough to eliminate all hardcore endgame players from the Evil team. Killing raid mobs without Bard resist songs is much more difficult than killing them without Ogre tanks. The team without Shaman for buffs (not clear if it is Good or Neutral since Barbs seem to be shifting around) is also clearly disadvantaged for the same reason.

Basically, I don't see this working unless you add in some grossly un-classic stuff like Dark Elf Bards and Dwarf Shaman. And I think changes on that scale just go too far for most players to be comfortable supporting. For this reason I think a modified SZ ruleset still remains the best option. SZ rules are classic and have known strengths and weaknesses. Rather than trying to reinvent the wheel, let's just improve what already exists and has been proven to work.