Quote:
Originally Posted by Pringles
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Fix implies its broken. This is exactly how it was on live. Want a mob? Camp it, kill it, mobilize for it first.
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Mechanically, Everquest was created two-fold: The initial mechanical intention was to give a slew of tools to players, coupled with content in which to utilize those tools. The second was to understand how players would come together creatively to utilize their single most important tool: each other.
To cooperate.
You're absolutely right. Everquest was mechanically created for an environment that, using the potential for just what you've dictated, entices a slew of communal fighting in order to step on each other in an effort to becoming the "best".
OR
Everquest was mechanically created for an environment that, using the potential for players to band together and assist one another, share and benefit each other, and overall band together in communities to do great and wonderful things.
Kinda like the nations of the world who've done the same.
The Everquest you speak of is to the world more akin to the ravaging gangs and warlords of Africa than the socialistic, benevolent, free-thinking top world countries like Sweden.
Hell, even the U.S. doesn't work this way. There's such a thing as competition, but there are rules to make sure that the most powerful can't just out right ruin all the other competition.
They have no rules like that in the aforementioned regions of Africa where gang and warlord violence rape, pillage, and murder on a daily basis.
This thought of "kill or be killed", is such an archaic, simple-minded idea propagated only by those who do not care about anyone other than their own tribe.
We had this already. It was called the dark ages. It's 2013 now. Time to be good little boys and girls and work together for a better Everquest (world).
Yup.