Quote:
Originally Posted by Tasslehofp99
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Yeah, no.
Just remove training, add simulated patch days, remove nonclassic variance, actually enforce rules (or don't at all) and the raid scene will fix itself.
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Instances were created because of problems like this. I think the enrage system would work as well but leave some competition in place. Guilds would have to grind mobs to find the items to remove enrage states.
Anyway, if people do not like this idea. I would really like to hear other creative ideas. Simulated patch days are not going to do much if anything and the staff shouldn't have to babysit everyone.
Here you go, once someone engages a raid mob, they become PvP enabled for a time. Let people settle it with PvP. I just don't like any ideas that involve the staff having to hold hands and monitor people. It is just a waste of time for them.