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Old 09-08-2013, 01:12 AM
porigromus porigromus is offline
Sarnak


Join Date: Feb 2010
Posts: 225
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Quote:
Originally Posted by SCB [You must be logged in to view images. Log in or Register.]
I honestly think this would just cause geared level 60s to aoe the shit out of every dungeon in the game, even low level stuff like CB/Runnyeye/Blackburrow, because sheer volume of mob kills will guarantee the most chances at big targets.
Yes they could try to kill things till they get it, but at least everyone would have a chance to get them too. Now at least they would actually be playing the game instead of logging in for a few minutes to kill a raid mob. The mobs that drop the items could be adjusted if ALL mobs would cause an issue. Maybe the 40 - 60 mobs would have a higher chance of dropping them items than lower levels? You could also have only 50 - 60 mobs drop the items, since they are the folks that would actually need them. Every guild would have a fighting chance at those levels to obtain the item, instead of TMO dominating each target with a boat load of multiple alts.

And to the fella saying it isn't a classic solution ... variance isn't either. We are already customizing to try to improve things. If this is the goal let's put our thinking caps on.
Last edited by porigromus; 09-08-2013 at 01:18 AM..