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Originally Posted by Splorf22
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If wizards put out rogue-like sustained damage in XP groups, in addition to root/stun/ports/higher burst damage, there would be no reason to play a rogue. Edit: Just to recap a bit:
1. Wizards are probably the easiest class to level to 60 in terms of time actually spent in front of the computer. 1-29 is rough, but then you can quad kite and do homework or chores or whatnot while you med up. Once you hit 56, you can go to Chardok.
2. Wizards are the single best raid class for Kunark, bar none. Only Rogues with Avatar, Duellist, and some luck can come close for pure DPS, and unlike Rogues Wizards are critical for mobilization. Velious will make them a bit weaker, but bane spells will keep them in the hunt for top DPS, and they still have the mobilization ways
3. Ports are a huge convenience.
So sure, a necromancer or a magician is much better in a duo or an XP group. They can also solo reasonably well. But when was the last time you heard a raid guild say WE NEED MORE NECROMANCERS! Or, compare vs a rogue. Rogues are great in groups . . . but they can't solo at all. Nor can they port.
Again: Wizards are not a weak class. They are very specialized and kinda boring, but not weak.
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Apparently none of this matters because they are not strong relative to other classes in a
traditional experience group
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I'm still waiting for your "many" examples where wizards are better than other classes in groups.
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I never said that.
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Like I said before, there are many other situations besides your traditional exp group where wizard is one of, if not the ideal class
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A
traditional experience group ie a tank,healer,cc,dps etc. is only
one of the many situations you can find yourself in on this server, and usually is slower than soloing, especially as a wizard. I didn't try to group until aoe group level because the exp was much better soloing. Other situations you might find yourself in: solo exp, duo exp (wizard + bard or wiz + rog can be great duos), standard group experience, aoe group exp, raiding. I'll leave out farming but wizards do ok, probably in the middle of the pack for farming money camps. But of those thats what, 5 situations? Wizard holds its own for 4/5.
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Everquest is a game. It's not the jr high gymn class where we pick on the new kid with low self esteem. Wizards didn't need to be "hazed", they needed to be balanced as a solo caster or buffed to the level of damage that melee were putting out in groups. It's as simple as that.
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You still won't answer my question as to what level your wizard is. Life is hard at lower levels, but better at higher levels where frankly life kinda sucks for leveling for most classes.