Quote:
Originally Posted by Rasah
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It would improve it to a slight degree. On a server repop, TMO can currently defend VP with 2-3 dedicated trainers to keep any other guild from killing any targets while the main TMO force clears the mobs the other guilds can actually kill. Then once those targets are dead, the TMO force can return to VP and kill the other mobs they have successfully defended.
Remove training and TMO would have to decide if they want FE/IB to get VP mobs or not. Then if it was a fight of the top guilds in VP, the rest of the guilds could race for the non-VP content.
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If you believe for a second that TMO couldn't split forces and kill targets inside VP and outside of it at the same time you haven't been around very long.
TMO would still get the best targets every time and leave the ones that most guilds can't tackle with ample time up. It's been done before and it works extremely well on this server.
Quote:
Originally Posted by Tasslehofp99
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Yup!
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This person should know this, and probably does, but either forgot or has bumped his head.
Quote:
Originally Posted by Pint
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damn did someone just drop some knowledge in this thread
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This person is someone that has no clue
Quote:
Originally Posted by Hitpoint
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Yes. The servers raid scene might not be completely fixed, but disallowing training in VP would be a huge help. I cannot see a logical reason why it's even still allowed.
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the logical reasons have already been told, by the staff. You cannot see it because you did not look.