Quote:
Originally Posted by Bhubbles
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Touché
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Lol
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I just think that your idea wouldn't work because of #3. If guilds can't even agree to a normal rotation, there's no way they will basically agree to a PvP-determined rotation.
Reduced/eliminated variance, simulated patch days, no training in VP. That'd be nice. Doesn't seem like it'd be a lot of work either, though I'm no programmer to know how the coding really works.