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  #18  
Old 09-07-2013, 03:36 AM
NotKringe NotKringe is offline
Kobold


Join Date: May 2013
Posts: 128
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Quote:
Originally Posted by Alecta [You must be logged in to view images. Log in or Register.]
That's my recollection as well.

Dread of Night should be doing 482 damage, but healing for 720 in PvP



Well, yes, runes are factored in before the healing.

So currently on R99:
Lifetap for 720 on a person with 394 hps rune.
Lifetap does 2/3 damage in PVP so 480 damage applied against 394 hps rune.
Life tap does 86 damage, heals for 86.

I think it should be:
Lifetap for 720 on a person with 394 hps rune.
Lifetap does 2/3 damage in PVP so 480 damage applied against 394 hps rune.
Life tap does 86 damage, heals for 130.
That is similar to live like..
On Live Necros used to be able to Deflux a warrior toe to toe both at 100% health and a Necro would kill a Warrior straight up using nothing but deflux.. I made a necro in hopes they would be "Live Like here" originally, (Also the dot dmg is receiving the 66% dmg nerf ) where on live dots did full dmg on players... One ignite blood would kill a caster in classic if he didn't pell it off.