Quote:
Originally Posted by Alecta
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That's my recollection as well.
Dread of Night should be doing 482 damage, but healing for 720 in PvP
Well, yes, runes are factored in before the healing.
So currently on R99:
Lifetap for 720 on a person with 394 hps rune.
Lifetap does 2/3 damage in PVP so 480 damage applied against 394 hps rune.
Life tap does 86 damage, heals for 86.
I think it should be:
Lifetap for 720 on a person with 394 hps rune.
Lifetap does 2/3 damage in PVP so 480 damage applied against 394 hps rune.
Life tap does 86 damage, heals for 130.
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That is similar to live like..
On Live Necros used to be able to Deflux a warrior toe to toe both at 100% health and a Necro would kill a Warrior straight up using nothing but deflux.. I made a necro in hopes they would be "Live Like here" originally, (Also the dot dmg is receiving the 66% dmg nerf ) where on live dots did full dmg on players... One ignite blood would kill a caster in classic if he didn't pell it off.