View Single Post
  #19  
Old 09-06-2013, 07:38 PM
Autotune Autotune is offline
Planar Protector

Autotune's Avatar

Join Date: Jun 2010
Location: Auburn, AL
Posts: 2,470
Default

Quote:
Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
I had to think about this for a few minutes, but IMO the enchanter has a huge edge. Let's consider a sample fight: the myconid spore king (ignoring for the moment the lack of invis pulls). He hits for 290 (lets call that 100 dps) and has 15000HP.

Bard/Nec: If we generously assume the bard lands slow on the first try, that's 68 dps slowed. The bard/nec team will regenerate 125+35 = 160hp/tick, for a net drain of 40 dps. If we assume the bard has some badass gear, 2400HP/40 dps = 60 seconds till death, which would require over 200 dps. Now maybe the necro pet can tank here and there if it has stun whips, but bards generate a lot of aggro, and the initial assumption of the king starting off slowed is very generous. Verdict: fail

Bard/Enc: The enc raptures the king and gets him slowed immediately (especially if occlusion of sound is on the menu). With 70% slow, the king will only manage 30 dps. The bard/enc team regenerates (40*2+35) 115 hp/tick with continuous bedlam heals, for a net drain of 10 hp/sec. Since the bard starts with 3500 hp with Runes, that's at least 5 minutes (conditional on a reslow of course, but). 15000/300 = 50 dps. Verdict: should win even with an animation; easy victory with a charmed pet

Conclusion: I like the necro class in principle, but their lack of an MR debuff and slow really hurts. Tell your friend to play a shaman.
There are other tactics that could be used on something like the King fight, for both enchanter/necro with a bard. However, I would not want to go in and attempt to seriously farm the king with just bard/nec or bard/enc in all honesty. He is one of the ones that it's better to set up something serious, least you slip up and die (especially if someone snipes him before you can get back and they snag a fungi).

Now, if you're going to test waters and just try to see what you can take down strictly as a duo then it really doesn't matter which class you choose.

I, nor anyone worth a damn, can come here and tell you that a necro is toe to toe more powerful than an enchanter when it comes to duos. However, what a necro lacks in raw power, he more than makes up for in utilities (the main thing being corpse retrieval). Corpse Retrieval may not seem like a big deal to most, but when you are having to snag corpses out of the bottom of a dungeon in the middle of the night because you goofed off or slipped, you're going to be happy you have that necro utility.

The way I see it.

Necro utility far out weighs enchanter utility to the point that it doesn't matter that the necro is weaker in raw power. This is strictly speaking for bard/nec or bard/enc as some duos enchanters will always be the better choice... like with clerics.

Ultimately it will greatly depend on the person who is playing the class. If you think you are going to do well with a bard that only knows how to run circles for xp and a necro who only knows fear kiting... you're not going to go very damn far at all.
__________________
Quote:
Originally Posted by Sirken
I like to ninja edit people's Sigs.