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Old 09-06-2013, 07:18 PM
Alecta Alecta is offline
VIP / Contributor


Join Date: Apr 2013
Location: Red '99
Posts: 271
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Quote:
Originally Posted by Giovanni [You must be logged in to view images. Log in or Register.]
Only the damage component was pvp nerfed on live.
That's my recollection as well.

Dread of Night should be doing 482 damage, but healing for 720 in PvP

Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Neh I think you got hp back based on damage dealt. AKA 0 damage dealt to a rune = 0 healed.
Well, yes, runes are factored in before the healing.

So currently on R99:
Lifetap for 720 on a person with 394 hps rune.
Lifetap does 2/3 damage in PVP so 480 damage applied against 394 hps rune.
Life tap does 86 damage, heals for 86.

I think it should be:
Lifetap for 720 on a person with 394 hps rune.
Lifetap does 2/3 damage in PVP so 480 damage applied against 394 hps rune.
Life tap does 86 damage, heals for 130.