Quote:
Originally Posted by Giovanni
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Only the damage component was pvp nerfed on live.
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That's my recollection as well.
Dread of Night should be doing 482 damage, but healing for 720 in PvP
Quote:
Originally Posted by Nirgon
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Neh I think you got hp back based on damage dealt. AKA 0 damage dealt to a rune = 0 healed.
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Well, yes, runes are factored in before the healing.
So currently on R99:
Lifetap for 720 on a person with 394 hps rune.
Lifetap does 2/3 damage in PVP so 480 damage applied against 394 hps rune.
Life tap does 86 damage, heals for 86.
I think it should be:
Lifetap for 720 on a person with 394 hps rune.
Lifetap does 2/3 damage in PVP so 480 damage applied against 394 hps rune.
Life tap does 86 damage, heals for 130.