Quote:
Originally Posted by SamwiseRed
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how do you balance 2? aika has 5 teams. the dominating team is not allowed to have an alliance, the other 4 teams can ally with 1 other. so basically it goes something like this
team 1 - dominant
team 2 and 4 allies
team 3 and 5 allies
alliances are formed and broken as the dominant team (nation) is always changing.
this is how is "should" work on sz where the 2 smaller teams kinda leave each other alone and concentrate on the current zerg. does that happen? yes and no but trust me 2 teams is just asking for failure. server fun when more than one team is competiting, even if that other team is weak as hell.
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That's kind of what happened on SZ live, but what mostly happened was most goods gave up and either left or re-rolled neutral or evil.
Without giving it a close look, I guess you could break evil's dietys into 2 teams for a total of 4. And maybe 2 for neut too for a total of 5. You have to be careful how you do it, though, because every team needs wizards and clerics. And, arguably, shaman's and rangers (assuming track is the same as it is here). Really, every team needs every class except for necros, which are clearly evil...SKs and Pallys break down appropriately, too.