View Single Post
  #18  
Old 09-06-2013, 03:50 PM
Splorf22 Splorf22 is offline
Planar Protector


Join Date: Mar 2011
Posts: 3,236
Default

I had to think about this for a few minutes, but IMO the enchanter has a huge edge. Let's consider a sample fight: the myconid spore king (ignoring for the moment the lack of invis pulls). He hits for 290 (lets call that 100 dps) and has 15000HP.

Bard/Nec: If we generously assume the bard lands slow on the first try, that's 68 dps slowed. The bard/nec team will regenerate 125+35 = 160hp/tick, for a net drain of 40 dps. If we assume the bard has some badass gear, 2400HP/40 dps = 60 seconds till death, which would require over 200 dps. Now maybe the necro pet can tank here and there if it has stun whips, but bards generate a lot of aggro, and the initial assumption of the king starting off slowed is very generous. Verdict: fail

Bard/Enc: The enc raptures the king and gets him slowed immediately (especially if occlusion of sound is on the menu). With 70% slow, the king will only manage 30 dps. The bard/enc team regenerates (40*2+35) 115 hp/tick with continuous bedlam heals, for a net drain of 10 hp/sec. Since the bard starts with 3500 hp with Runes, that's at least 5 minutes (conditional on a reslow of course, but). 15000/300 = 50 dps. Verdict: should win even with an animation; easy victory with a charmed pet

Conclusion: I like the necro class in principle, but their lack of an MR debuff and slow really hurts. Tell your friend to play a shaman.
__________________
Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
Quote:
Originally Posted by Arteker
in words of anal fingers, just a filthy spaniard