Quote:
Originally Posted by Morningbreath
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You can't assume no twinking for a melee lol. Hell if I knew buying a lifetime supply of SOW potions would balance my class I might have looked at the whole thing differently.
Wizards should be good in normal xp grinding groups. Emergent gameplay is great but it shouldn't be a requirement to make a class functional. Quadkiting gave the developers an excuse to throw in the towel and concentrate on turning melees into gods in groups that wizards couldn't even hope to compete with.
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Why should wizards be good in normal experience groups? They already excel in so many other situations. Being able to teleport is very useful, and wizards will be top DPS on most raid targets in Kunark. Once you hit 29 you'll solo better than most classes as well.
What level is your wiz? Wizards are really an example of a class that is weak early on but very powerful at high levels. Weak early on as well because you can't really twink one that well (barring a few exceptions) and melee is a lot easier to twink. On a fresh server where low level melee don't have access to high level gear, I think you'd find a wizard to be much better in an experience group. This can also be a bonus too, as wizards are not nearly as gear dependent as probably 10 or 11 of the other 13 classes (mage/necro below them maybe?)
Be patient and your days of 10,000 DPS in an aoe group will come soon enough!