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Originally Posted by porigromus
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So which team setup would work the best? Deity Based? Race Based? Some other way you think would work? I am curious.
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Deity based SZ teams are great from a roleplaying perspective and have a lot of potential from a practical perspective. They just need those fairly minor balancing chances I mentioned to avoid a repeat of Evil domination on Live. FFA PvP within the Evil team means that Evil PKs can prey on their fellow Evils, which weakens the Evil team a bit and denies them total safety on Kunark while leveling up. Having the Evil team FFA also makes it a less attractive choice for Blue players who will migrate to the server, making it much more likely they will roll Good or Newt to have the built-in protection of a hardcoded team while leveling.
Stat bonuses to Goods and Newts makes them more attractive to powergamers and brings them closer to parity to the Evil races. And a FV Hammer means that endgame focused guilds wouldn't be losing one of the most crucial raid mobilization items by going Good or Newt.
The goal is simply to incentivize a greater percentage of hardcore players to choose the Good and Newt teams than did on Live. If you could just ensure that each team had just one strong, endgame focused guild to rally around from the beginning, I think things would play out very well.