1) There should be no accidental trains in Mistmoore... get a druid or ranger to harmony pull. Shit is EZ mode.
2) Most groups/camps can minimize the impact of trains with positioning.
- Pond group stations themselves at pond to avoid trains to zone.
- Graveyard group is safe until castle trains come back because they tend to path through graveyard... stay against the wall, listen for shouts of trains, and fight your mobs against the wall instead of out in the middle.
- Castle Entrance group can mitigate the effect of trains from inside castle by pulling over to the right as they come out of the castle and fighting the mob over against that wall.
- Never really seen a level-appropriate group inside the castle unless they camp themselves in the Foyer in which case Castle Entrance is forced to pull past them (why can't they set up camp in the piano room?), or out in the garden which is isolated from the effects of trains from elsewhere.
The only group that's truly F'd is the douchebag group that situates themselves between Pond and Graveyard in the canyon and tries to make that a camp... they willingly accept every train they get in the face. I am convinced these are the same people who level up and then kill mobs in the entryway in KC instead of pulling off to either side of the moat and then complain about eating every train.
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Another witty, informative, and/or retarded post by:
"You know you done fucked up when Yendor gives you raid commentary." - Tiggles
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