Quote:
Originally Posted by Potus
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People were AE kiting on live. It wasn't as popular or easy as swarm kiting for a variety of reasons, mostly that the zones were not that conducive to it (you don't get entirely empty, flat, boring zones until Luclin, most servers had large populations so you didn't have zones full of npcs) while swarm kiting was incredibly easy and lucrative.
Sony didn't nerf it because the risk versus reward was totally in line with classic EQ. One lag spike, one misclick, one accidental running into a tree, one player comes and roots you, one npc lands a bash and you died. Your entire kite was wasted and you lost a ton of exp.
Even if you did get 2-3 levels in a day or so (you didn't get it per pull, that's ludicrous) you still had the level up your skills. A bard that AE kited and did nothing else was completely worthless, would die meleeing to greens because he/she had no offense/defense skills.
There have been a lot of dumb threads recently but this takes the cake. Also I don't even agree with Aggro kiting. You realize that people used to have entire groups of wizards/enchanters who stunned/nuked mobs, right? Would you nerf them as well?
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FALSE. Root didn't land on live, you would know that if you had indeed played on live.
On Live Selos also broke root with each tick, there was no risk in pvp, you cannot argue conjecture with a player who was actually there during that era. Find me a single thread that dates to 1999 on AE kiting, but I can guarantee you there isn't one.
It wasn't used until pop era. No I would not nerf enchanter AE groups because for as long as I played on this server I have yet to see one unlike the BARd AE groups I see daily.
If Enchanter/wizard AE groups became prevalent here then it might be time to nerf them, Nerf's are based on necessity, not theory. BTW it was often Enchanter/cleric groups not enchanter/wizard which is how I can tell you did not play on live, enchanter/ wizard AE groups often ended in tears.