In theory? I actually played there as did many others and it was wildly successful. The most popular zek before or since. You?
Evils have some advantages but even with them having average levels higher than us (I played neutral) we generally held our own, but that's why velious is needed to offset kunark. Goods and Neutrals have a place to go, despite the early advantage evils get with Kunark. My guild moved there at 25 and immediately started factioning, for example. The server took a lot of hits later in population that caused it to homogenize down. As I get into in my previous post, a lot of the problems that SZ had were due to timing and external factors that all of EQ suffered from. Had nothing to do with the ruleset.
You seem to have this notion that you can somehow legislate perfect balance and it will never happen, no matter what you force down everyone's throat. DAoC is an entire game based on 3 way Realm versus Realm combat and no matter what little bonuses and incentives they gave underdog realms in that game, every server always had one dominant realm, another that gave a good fight, and one clear underdog. And that will happen here, too. And it will still be fun as long as populations hold up.
And that's the thing. If you start changing this and that and going crazy with every little thing in an effort to force team balance that you will never get, you are going to turn people off to the idea of playing there. And that's the worst possible problem a server like this can have.
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