Quote:
Originally Posted by Darksinga
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Play-nice policy-- sorry you hardcore-ers
-No trains
-No CC (exception is if the person does not want to give up zone control and choses not to call LnS. Or are just to prideful.)
-No Bind Camping (No exceptions.)
-LnS enabled. MUST leave zone for one hour (can tweak time amount--but LnS is simply a must. Others have also suggested guild leader LnS agreements. If a guild loses in PvP the guild leader must forfeit zone control and call LnS to claim bodies safely.)
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Having no "Play-Nice Policy" on SZ was one of the major appeals for myself. I don't know if I'm in the majority/minority in regards to this though.
-Training - Training allowed for smaller and/or casual guilds a chance in terms of content. It also prevents guilds from progressing at poop suck rates. I'm not really in favor of same team training but it was amusing to train Velketor to the ZL time to time ....
-No CC- Zones were typically controlled by teams... if you wanted to risk going to an opposing teams territory, you may be CCd if you died... but you made the choice. You could also ask for LnS but rarely this would happen on SZ. Going to Seb as a newt was intense but that sense of adventure was brought on by the risk involved with it.
-No Bind Camping - Don't bind in a stupid spot, don't go afk at or near your bind, and don't fall asleep at the keyboard (see Pino). If for some chance you are being camped, plug it and log on an alt.
LnS- Should be up to the players. GM intervention would be garbage.
Just my opinion, I'm probably not alone on this either.