View Single Post
  #1  
Old 09-04-2013, 02:45 PM
Weekapaug Weekapaug is offline
Fire Giant


Join Date: Apr 2010
Location: Gamehendge
Posts: 776
Default

Quote:
Originally Posted by Vexenu [You must be logged in to view images. Log in or Register.]
Like I said, it's either a custom ruleset (which need hardly be "candyland", rather very light modifications) or no server at all.
Oh, really? No, there is going to be a teams based pvp server. All other details are still up for discussion. I missed the part of the twitch feed where you were put in charge of deciding that it would be "a custom ruleset or no server at all." It's happening, whether you like the ruleset or not, skippy.

Quote:
Originally Posted by Vexenu [You must be logged in to view images. Log in or Register.]
Any new server based on the existing vanilla EQ PvP rulesets (RZ, VZ/TZ or SZ) will fail very hard. A custom ruleset to address their weaknesses is needed.
Broad sweeping statements based on zero fact, or with even evidence presented to back up your OPINION, which is all any of what you are saying is. Which is fine, you are entitled to it, but you and the other guy's matter-of-fact statements about this being the best, and that will fail blah blah are getting old. Stop presenting your opinon as fact, especially when you offer no examples as to why you think that. It's ridiculous.

Quote:
Originally Posted by Vexenu [You must be logged in to view images. Log in or Register.]
Most people would rather have a server that's 99% classic and thrives than one that's 100% classic and a ghost town. And it's extremely disingenuous to compare a server with small, behind the scenes changes to emu's with tons of customized, game-altering changes.
First, you don't speak for "most people." You may think you do, you may say you do, but you don't.

Second, what you are proposing isn't 99% classic. You start inventing faction items, and FV hammers and all manner of candyland non-EQ content and it won't even be 75% classic.

Third, a server that is "100% classic" being a ghost town is, again, your own conjecture. Nothing more. SZ was an overwhelming success without broad sweeping changes to the game. Which is what you are proposing not, as you say, "behind the scenes" changes. You can keep repeating that over and over if you want, but it doesn't change the fact that you are proposing a cocked up ruleset server, making it just like every other EMU out there that nobody plays on.

It's ridiculous.

I say again, strict SZ ruleset...no pvp limit after level 6, allow training, with velious content, no item loot and it will be a fantastic server, because SZ was a fantastic server....The problems came with expansions that we won't be getting here. There's no need to cock it up with a bunch of little tweaks and this and that and the other designed to handhold everybody in an effort to avoid griefing. Griefing always happens in PvP, and every little ruleset change you make to prevent it only makes it worse. Leave the game open, and difficult, and allow training and let the players work it out. The only tweak I would consider a good idea, possibly, is allowing evil to pk itself....They nearly put that in on live, but didn't at the last min. And thats a big maybe.

That's MY opinion. Not facts, opinion. Based on observing first hand what happened with the actual successful SZ server on live. You are welcome to have yours, but please for all that is holy, stop stating your opinion as fact and making broad sweeping statements that are nothing more than conjecture on your part.
__________________