Quote:
Originally Posted by Weekapaug
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Nobody is going to play on some nerd mental maturbation of a server that is unrecognizable from real EQ. You guys are proposing candyland.
There are already EMU's (like all of them, pretty much) that have "creative" rulesets. Nobody really plays on them. If you couldn't use MQ on a lot of them, practically no one would. You know where the pops are? P99, because it's doing it's best to be like actual EQ.
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It's hardly unrecognizable from real EQ; exactly the opposite in fact. It's the realest EQ experience you can get, because the only way to actually get something like the "classic EQ experience" is to put in rules that shape the game towards what EQ in 1999 was actually like (and intended to be like). Just copying the code doesn't create the same result. The server has done a great job at making zones/monsters/items/skills like they were in Classic and that's the important framework. You don't need to strictly copy everything else. Trying to do so just hinders the game and makes it less like Classic Everquest, because people have already figured out the entire game and put it on a wiki, which massively changes how the game is played.