Quote:
Originally Posted by Weekapaug
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Fix resists, go with a straightup SZ ruleset, with no level limits for pvp past the 1-6 one, training allowed, no item loot, and velious at release and it will be a winner. That's all you need.
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Far from being heavyhanded, that suggested ruleset is actually very light on changes, and most of them are behind the scenes. For example, leveling caps during the first month of the server don't change your in-game experience, they just prevent high level griefing during the critical early days of the server. A FV hammer does very little to change your gameplay as well, it just removes a major incentive for powergamers to roll Evil. Adding stats to the Good and Neutral teams is, again, a behind the scenes change, and is simply there to incentivize people to choose a non-Evil team.
These are very reasonable changes that are all purposeful and designed to correct the imbalance SZ had on live. The SZ ruleset was the best PvP ruleset, but it wasn't perfect. Also, it's 14 years later and we have to be much more careful conserving our player base. There will only be once chance to launch the server, hence it is critical that the ruleset chosen is one that maximizes fun and minimizes griefing during the server's first month, to get people invested in the server. Also, launching the server to coincide with Velious is also a bad idea. It would greatly weaken the server's launch because all returning players would go back to Blue where they already have geared and leveled characters. People who want to return for Velious aren't going to want to start over at level 1 to do so. The Teams server should be released pre-Velious so people can return and have some time to gear up in anticipation of Velious.
A vanilla SZ ruleset on a P1999 Teams server would be a total failure, and I say that as someone who loved SZ. Our game knowledge is too advanced at this point, and there are too many people from Red who would intentionally abuse the SZ ruleset to grief people off the server at the beginning. So really, the choice is not between some kind of modified ruleset and a classic SZ ruleset, the choice is between a modified ruleset and no server at all, because if Teams had vanilla SZ rules it would fail harder than Red by losing most of its potential new players shortly after launch.