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Old 09-04-2013, 10:03 AM
crkhobbit crkhobbit is offline
Aviak


Join Date: Aug 2013
Posts: 80
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Quote:
Originally Posted by Nysus [You must be logged in to view images. Log in or Register.]
A:Extract the character textures S3D file using S3DSpy (global_chr.s3d and global4_chr.s3d)
Open file in Photoshop
Incease size by 400%
Clean up what you can by bluring and smudging
Rebuild the pieces you need (This is the long hard part)
Save File As... Bitmap + PSD
Repackage global_chr.s3d using the bitmaps and S3DSpy
Check in game
Rinse, Repeat
I know I'm late to this thread (I'm new here), but I thought I would point out a good technique that I've used to clean up pictures that might work for texture files.

• Open the image in PS
• Increase size by 400%
• Copy the layer
• Add a subtle gaussian blur to the top layer - might need to play with the settings, but generally 1px is good
• Set top layer to "Soft Light" and that's it

On pictures taken with digital cameras, this will remove the artifacts and weird colored pixels that the camera creates - making the colors and lines smoother. You can also over-do it a bit to get that Glamour Shots look.

And the important part, if this process works, you can simply use the batch function in photoshop to do the same process to all of your textures, saving infinite time.