The only correct answer is 20 points into stamina.
Why you don't do:
Strength: Not only is your agro not based on damage, and your damage pathetic, but strength is one of the easiest stats to get up past the softcap.
Intelligence: This is not a decisive stat. The mana cost of your staple agro spells is paltry, and what you're doing during a solo or group session is either sustainable or it isn't, and that's determined by mana regeneration. Having a larger reserve of mana might let you use another lifetap or two in a limited number of emergency situations, but ultimately intelligence is much easier to find on gear than stamina is.
Maximum mana as an attribute only matters when you dump your entire pool from 100 to 0. How often are you doing that as a shadow knight? Is it worth sacrificing the more coveted, more generally applicable points in stamina? no
Also keep in mind if a fungi tunic is in your future, 83 agility will put you below 75 if you aren't getting a little agility somewhere. If this is a twink character, plan your gear accordingly.
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