I figured out how to do this way back when while playing around with the texture and model files.
http://www.eqemulator.net/forums/sho...t=15159&page=4
It involved deleting/changing a few files on the client side, and the server forcing all skeleton models to use model #60 (luclin model) instead of the newer LDON model. I never did figure out how to spawn the brown skeletons though.
The same trick worked for the wolf models, although I had a problem with their animations being too slow.
Did you guys end up using the same trick or did you find a (hopefully better) different way?