Item loot in Everquest is just awful. Crap is too damn hard to camp/quest for to lose because you have to afk to get the door or something. It just caters to naked casters like everyone says, and I always play casters. Same with experience loss. Exp in classic eq is slow as hell. Loss of exp on death sucks so you try your best to not die. Most people don't have pocket rezzes anywhere they want it. Good pvp environment means people need to die, a lot.
The great thing about teams pvp is you really don't need incentive to kill someone. He's an enemy so he needs to die and get out of my zone. That's all the incentive I need. I played exclusively on the pvp servers back in the day. I remember a few changes that were actually good. That Shadowrest zone, pvp rez effects that made it pretty much impossible to bind rush at least for like 15-20 minutes. Don't remember exact effects but just make no mana, snared, and maybe drastic reduction in stats so melee is worthless. I think what killed pvp in EQ was as pve mobs scaled up and up, so did spells/weapons but also resists. Pre-60 a caster was great, post 60 being a caster was stop, cast for 5 seconds (hoping melee was dumb or not paying attention), nuke resisted, melee hits autoattack and hits you for more than that resisted spell would've even did.
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