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Old 09-03-2013, 09:28 AM
Tradesonred Tradesonred is offline
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Join Date: Mar 2012
Location: Ecoli
Posts: 4,287
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
I didn't like exp loss and championed the cause of removing it. If this is something players want back, you'll have to convince me of why and I'll re-evaluate it.

Having played on Rallos, I'm on the pro-item loot team.

People that claim to see the future say no one will play with item loot. Despite me not believing them, there are a variety of ways to implement it that we discussed on the stream. People played on other servers than coin-only teams and if possible, we should take the best parts of all of the servers.

Choice of 1 item, droppable. Not primary/secondary/ranged.
In bags? Not in bags? Could also make bagged loot droppable and the primary 8 inventory slots safe areas. Meaning if you sacrificed a bag slot to place an item there, it would be safe from looting. Alternately, you could make the items you're actually wearing safe from looting and inventoried droppables lootable.



Could make it non-armor, non-weapon pieces in general. Could make it earrings, rings, necklaces only.. on and on. We are not limited to the classic implementations of the original servers.



Casters do not respawn with mana.
I would patch in a set of low, mid and high level no drop gear. That way we would establish a threshold which you cant go below. Something like the halloween 2001 set