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Old 09-02-2013, 09:39 PM
Thrilla Thrilla is offline
Sarnak

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Join Date: Jun 2013
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Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
I didn't like exp loss and championed the cause of removing it. If this is something players want back, you'll have to convince me of why and I'll re-evaluate it.

Having played on Rallos, I'm on the pro-item loot team.

People that claim to see the future say no one will play with item loot. Despite me not believing them, there are a variety of ways to implement it that we discussed on the stream. People played on other servers than coin-only teams and if possible, we should take the best parts of all of the servers.

Choice of 1 item, droppable. Not primary/secondary/ranged.
In bags? Not in bags? Could also make bagged loot droppable and the primary 8 inventory slots safe areas. Meaning if you sacrificed a bag slot to place an item there, it would be safe from looting. Alternately, you could make the items you're actually wearing safe from looting and inventoried droppables lootable.



Could make it non-armor, non-weapon pieces in general. Could make it earrings, rings, necklaces only.. on and on. We are not limited to the classic implementations of the original servers.



Casters do not respawn with mana.
If you do item loot I would hope that resists are tweaked BEFORE any item loot is implemented. May I suggest RZ type only non NO-DROP and not primary/secondary/offhand. Also nothing from bags. Even then I still think it is too hardcore for this population and will make PvP even duller, back in the day people generally didn't care about dying as much as they do in such a small community.

On RZ I'd wager 75-80% of the population ran around in NODROP only gear, the top tier PvPers went full gear because the resist system rewarded the risk vs reward to partial a spell vs possibly losing an item but could tip the scale of a fight. Resists have to be like Live PvP if you want item-loot to succeed otherwise just expect a bunch of naked ass people never wearing the gear and engaging only in zerg-like PvP where they feel they absolutely will win and won't take risks at all becuz of the thought of losing an item.

If you can replicate Live resists and pull it off it definitely adds another fun layer to the game, loved watching people run away as they bagged every single item starting with their robe if they were a caster lol. On Live it also rewarded risk takers, was like playing the lottery if you can pull off a quick gank in a raid force and loot a Trak BP/Legs cause they thought they were safe and didn't have the time to bag it. The idea has a lot of upside, but I feel the smallish population will make it harder to succeed as it did on Live. It also promotes more fatalities in the sense that if 2 people are going toe to toe and both are at risk of dying, they both may stick around becuz of the gamble of the item loot where as now people just b-line for the zone. Again I feel all the upside w/ item loot is completely dependant on the PvP resist system being reliable.
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Last edited by Thrilla; 09-02-2013 at 09:58 PM..