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Old 09-02-2013, 09:12 PM
Old_PVP Old_PVP is offline
Sarnak

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Join Date: Oct 2012
Location: Insanity's Edge
Posts: 471
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Exp loss on a pvp death is not good. SZ ruleset did have exp loss, but SZ also had a server wide exp BONUS, which everyone seems to forget. PVP servers obviously attract pvpers, not bluebies who want to sit around and grind back exp.

However, exp GAIN would be a great idea for pvp kills. The amount of exp gained should be equal to the amount gained by a mob of the same level as your opponent.

In my opinion, Item Loot is very healthy for any pvp server, for various reasons.
It depends on which angle you look at it, but in many ways, item loot actually encourages pvp, and also other aspects of the game like questing; not the opposite like most people believe.

I keep seeing people say "item loot is horrible, because this is an item driven game", and that it "discourages pvp".

Think about it this way, if item loot was NOT implemented, and there was never any fear of losing your gear, how would this affect our pvp environment?

Since this is indeed an "item driven game", it is only natural to feel the need to farm the best items in order to "win". Since there would be no fear of losing your precious gear, people would now be more inclined to spend the extra time farming the best gear possible, which means more PVE....and ultimately LESS PVP.

People would be less inclined to spend hours and hours farming a piece of gear, if it could then be stolen from them with 1 death in an item loot system. Item loot would then encourage more questing, to obtain more no drop gear, which gets people moving from zone to zone, which gets people running into each other. So item loot eventually leads to MORE PVP and less PVE. Discuss.
Last edited by Old_PVP; 09-02-2013 at 09:15 PM..