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Old 09-02-2013, 07:54 PM
runlvlzero runlvlzero is offline
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Join Date: Mar 2010
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Originally Posted by Absynthe2k5 [You must be logged in to view images. Log in or Register.]
Very hard to balance any pvp without going the route of wow, they basically give gear out so folks will actually pvp and ya know it does work. Folks that have gladiator gear are rarely seen in BG's so most times fights are even gear wise, but those glad's usually hang out and grief all day long in open world pvp..

There are other ways to implement loot by making it good to fight evens/reds and bad to fight lower players. Enforce a decaying reward for getting killed, then move into negatives to discourage griefing, like negative points and even res like effects. If already geared they wont care about points on an alt but im sure they would hate having rez effects for 24 hours etc.

The things I see folks complain about most now are resists supposedly, game breaking clickies (which I assume they have no access to them due to not getting a decent pk/raid going themselves), and griefing.

Example Kimm keeps killing wizing cause he wasn't smart and waffle faced his keyboard. Kimm gets hit with a random effect after the 2cnd time killing wizing, 24 hour rez effect, or loses xp and pvp points, gets gated apon wizings death to jail or the middle of oot on the bottom of the ocean etc. Make it harsh so folks think twice about screwing with lower lvls. Endgame not so much but then again you wouldn't be able to grief a raid for long without your whole guild getting punished etc. (was thinking more for low lvl grief since raid/zone control is huge strategy for pvp)
Yeah, but I don't care about the balance so much as even imbalanced its fun when your not two shotted or the other guy isn't immortal. The gear issue is not an issue of balance between classes. Its an issue of balance between progression. And via twinking EQ is very easy to manipulate this way.

Your example is good, but the system would also need built in PvE detection. Because kimm was not actually killing wizing, the mobs where.

I don't think a player should be penalized for getting kills in pvp. Though they should have diminishing rewards. Beyond the metagame of player agency, zone control, guild affiliation, friends and enemies, war. The game shouldn't actively reward pvp too much. Because it takes the focus away from sandbox and towards arena pvp. If there was an arena in this game yeah. It should be rewarding in the arena. Most people like item loot for riskvsreward. And also because it can and will level the playing field on a healthy server. But as servers age (and they all do) and become more corrupt or top heavy, item loot has diminishing returns and becomes a detriment to fair play.

Your right. But I don't think it makes sense for an EQ PvP perspective to look at balancing the game by "giving people items" or allowing them to use items to overcome any player in any situation. It takes the imbalance of EQ away and makes people one man armies.

Honestly I am not an Arena pvper that much and more an RP pvper. I pvp my enemies and protect my friends. Enemies are defined by players who I don't like, are competition, or are too great of a threat to let live. I don't need any reward other than knowing that who I choose to KOS makes a difference to myself and my friends. I'm one of the least KOS players on the server also. I also like people to have to consider very carefully how they pvp. Not just for shits and giggles it gets old fast. Because the people pvping for shits and giggles are more inclined to abuse cheap game mechanics to get their lulz. And it is not fighting a human player at that point its fighting an overpowered player who behaves in a completely predictable manner - Fungi + Epic + zerg straight at you and they don't even worry about countering what you do to them. Because they have nothing to loose and usually cant loose.

I also hate the requirement of having to have a high level character to pvp on the majority of classes on this server with months invested into farming just the right stuff and tradeskills. People should be able to jump in and be effective pvpers with a pumice stone and 2-3 peices of mr gear and buddies. And some classic weapons, and later on kunark weapons. A good jouster should have a slim chance against an epic wielding character at high level with fair gear, but at low level it just doesnt matter how much skill you have.

If all the above is TLDR. Right now pvp below level 50 is a Zero Sum Game.
Last edited by runlvlzero; 09-02-2013 at 08:53 PM..