Teams can be semi-solvent with the problems I've discussed, but all these things will lower server populations:
Allowing training, corpse camping, attacking people while engaged with mobs, intentionally causing exp death from a mob in PvP. (You may like doing it, but the bulk of people don't like to be shit on. PvP is not getting shit on. A raid of 40 people being trained and losing hours of time by one person is getting shit on)
Exp death through PvP.
Item loot.
No level cap on PvP (meaning allowing lvl 50s to kill lvl 1s, but 4 lvls is too small unless there's an exception for 50+ because of immortal healers).
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