There certainly should be a penalty for PvP death on the new server. Here on red99 a common tactic to gain a foothold in zones is to simply bind in the zone. What this means for the player defending his camp within the zone is, he will have no choice but to continuously kill the attacking player until they log, leave the zone, or risk PvE while someone that you know is going to attack you again meditates at his bind 30 seconds away from your camp.
For instance my SK is in Guk at AC camp, a mage appears in the zone and I kill him about 3 times heads up. After the 3rd time he binds directly outside of the AC camp, just out of the water. I kill him at least another 5 times hoping to break his spirit. All the while he just respawns & meditates in a group of mobs that are KoS to me & attack me everytime I attack him. Now I have to leave the zone because if I let him sit there at his bind, he will just meditate and attack me again while I PvE.
So in short, the mage wins the zone because he risks losing nothing, but stands to gain the camp. While I risk losing the camp, exp death to PvE, & all the potential item/exp gain I lost while dealing with the situation.
No risk rewards this kind of behavior.
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