I didn't like exp loss and championed the cause of removing it. If this is something players want back, you'll have to convince me of why and I'll re-evaluate it.
Having played on Rallos, I'm on the pro-item loot team.
People that claim to see the future say no one will play with item loot. Despite me not believing them, there are a variety of ways to implement it that we discussed on the stream. People played on other servers than coin-only teams and if possible, we should take the best parts of all of the servers.
Choice of 1 item, droppable. Not primary/secondary/ranged.
In bags? Not in bags? Could also make bagged loot droppable and the primary 8 inventory slots safe areas. Meaning if you sacrificed a bag slot to place an item there, it would be safe from looting. Alternately, you could make the items you're actually wearing safe from looting and inventoried droppables lootable.
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Originally Posted by nilbog
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One suggestion I haven't heard was droppable items by type. That circumvents the weapon/armor problem and points specifically cash loot. For those who do eqemu stuff, something like items.itemtype 14,15,17,21,38 and != nodrop. So that's droppable food, drink, gems, potions, pages, runes, etc. Just something extra?
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Could make it non-armor, non-weapon pieces in general. Could make it earrings, rings, necklaces only.. on and on. We are not limited to the classic implementations of the original servers.
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Originally Posted by AffEcT
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There needs to be something in order to limit bindrushing.
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Casters do not respawn with mana.