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Old 09-01-2013, 07:07 PM
Tradesonred Tradesonred is offline
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Join Date: Mar 2012
Location: Ecoli
Posts: 4,287
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Quote:
Originally Posted by Vexenu [You must be logged in to view images. Log in or Register.]
Because a team that takes care of its leveling zones will have a significant advantage in player retention over one that doesn't. You let your newbs get griefed off the box and you will have zero backup when the other teams start to steamroll you, and will have no lower level feeder guilds to recruit new raid-level players from.

And yeah evil would dominate without the fixes I suggested in my thread. Those changes would do a lot to address the natural imbalance.

Too many people are basically imagining the Red server with a Teams ruleset. That's the problem. The reality is that the environment created on a fresh server with a Teams ruleset would be totally different from Red. There are plenty of Blue players and currently inactive players who would roll on Teams and would have no problem competing against Nihilum in both PvP and PvE.

If you try to play on a Teams server the way you play on Red (basically with total self-interest, or guild-interest at best) you will be screwing yourself over. When you have two enemy teams hardcoded to be KOS to you, you need all the backup you can get.
I just told you that a bunch of people's purpose in their EQ life is to grief people off the box and youre talking to me about them caring about player retention?

Your suggestion thread is the only thing ive read that makes me think a SZ server might be something else than a massive fail. Just a regular fail. But i wouldnt expect them to act on it. I argued for literally months me and others against xp loss in pvp because it killed box population. Devs waited until it was too late to act, to act.

Evils will dominate and box will be deader than dead (Cept for zerg guild variation of nihilum, or nihilum itself) in less time than it takes to say red99