Thorough read, and I like a lot of your ideas. I'm torn though on a lot of the alterations. On one hand, it would alleviate a potential repeat of the lop-sided teams on live. On the other hand, we're not just talking about people from the project who have tried Red and decided against it. A brand new classic server with a SZ rule set will be attractive to a lot of people who've never played here. And some of those potential new players might be turned off to find that all these unexpected alterations to a classic formula they thought they were getting.
I do think the SZ rule set is the way to go. We have FFA now and it's not working. Racial teams is enjoyable from the standpoint that everyone you start with is a buddy, but it's even more troubled with missing class/race comps.
I'm not suggesting not to make any of these changes, some of them are good (the only one I'm really against is the massive stats/resists bonus because even though it would help...it just feels too 'not real EQ' to me). I'm going to put my faith in the devs and the community to make this thing work. Retaining players is important, but I started years ago when our population was no better than Red. The quality of the product kept people coming in and staying, so if we do the same thing here we won't need quadruple xp and other weird "that's why I don't play emulators" kinda stuff.
|